Xul Valley

Where ideas flow.

An infinite board for macOS.

Coming soon to the Mac App Store

The board

A Xul Valley board on macOS: a game launch plan with a timeline, sticky notes, a checklist table, key art, code and a press release arranged across the canvas

Infinite canvas

Zoom out for the whole picture. Zoom in for one detail.

One surface with room for everything. Connect ideas with connectors, keep them tidy with groups, alignment and snapping, and find anything on the board in a keystroke.

A close-up of the 90s Dreams launch board in Xul Valley: timeline shapes joined by connectors, with sticky notes and a decision diamond The whole 90s Dreams launch board, zoomed out: timeline, checklist, key art, code and a press release across the canvas

Everything on one surface

Think it through, then present it from the same board.

Text, shapes, sticky notes, tables, images, video, audio, PDFs and web pages sit side by side. Frame any region as a slide, order the slides, and present full screen, with auto-play when the board should run on its own.

The whole 90s Dreams launch board before presenting: timeline, checklist, parking lot, risks, key art and a press release Slide 1, Timeline: vertical slice, Steam page and trailer, a wishlist decision and the launch date, with three sticky notes Slide 2, Checklist: a table of launch tasks with owners and due dates Slide 3, Assets: the key art candidate, a Steam Next Fest web page preview and a note about the capsule

Made for macOS

Native to the Mac.

Built in SwiftUI with the system's own controls, gestures and windows, so it is fast and feels at home. Your boards are files on disk in an open, documented format. Everything works offline, and your work stays on your Mac.

  • Native SwiftUI
  • Files on disk, open format
  • Works offline

Read the format specification

Xcode showing the app's Swift source, a SwiftUI view for the board canvas, with the 90s Dreams board rendering live in the preview canvas beside the code

Coming soon to the Mac App Store